//=============================================================================
// M7A3MFire
//=============================================================================
// M7 Prototype assault rifle medic gun primary fire class
//=============================================================================
// Killing Floor Source
// Copyright (C) 2012 Tripwire Interactive LLC
// - John "Ramm-Jaeger" Gibson, and IJC Development
//=============================================================================
class M7A3MFire extends SRKFFire;

defaultproperties
{
     FireAimedAnim="Fire_Iron"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=250
     maxHorizontalRecoilAngle=125
     ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
     ShellEjectBoneName="Shell_eject"
     bAccuracyBonusForSemiAuto=True
     StereoFireSound=Sound'KF_M7A3Snd.M7A3_Fire_S'
     DamageType=Class'PerksSimHostOrg.DamTypeM7A3M'
     DamageMin=65
     DamageMax=70
     Momentum=10900.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireSound=Sound'KF_M7A3Snd.M7A3_Fire_M'
     NoAmmoSound=Sound'KF_SCARSnd.SCAR_DryFire'
     FireForce="AssaultRifleFire"
     FireRate=0.332000
     AmmoClass=Class'PerksSimHostOrg.M7A3MWAmmo'
     AmmoPerFire=1
     ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
     ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
     ShakeRotTime=2.500000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=7.500000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.500000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=42.000000
     Spread=0.007500
     SpreadStyle=SS_Random
}
